![]() Diablo 3's progression system requires zero forethought or planning since you can customise your skills at any time. They try to alleviate this whole mess a bit by he way runes work, but that's a shallow replacement of what used to be. There's just no player choice involved anymore, either because they were afraid of unbalanced builds or they were concerned that the average gamer doesn't have the mental capacity to plan ahead. Diablo 3 effectively eliminates that choice by dictating what you can and cannot use at any time. ![]() This is what makes the "ding" worthwhile to me. For me, one of the big draws of an action-RPG is the ability to build your character as you progress through the game, seeing it evolve over time. While Diablo 2 had some serious issues that were intertwined with the stat and skill progression (like how there were a handful of builds that were clearly superior to everything else) and the inability to respec (which meant that if you wanted to improve your build you had to completely remake your character), Diablo 3 does absolutely nothing to fix that system, and in stead gets rid of it entirely. I'm talking about allocating points in your stats and skill trees. I think the ability to respec is a good thing indeed, though it's a bit of a mixed blessing because the way it works only adds to the dumbing-down of the whole system.
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